AI Insights · Timothy · April 2022
Top 5 Snake Games on Android in Turkey Q1 2022
Discover the performance trends of the top 5 snake games on Android in Turkey during Q1 2022, with insights on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 snake games on the Android platform in Turkey showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Snake.io - Fun Snake .io Games from Kooapps Games saw a significant increase in weekly downloads, peaking at 192K in late January before stabilizing around 83K by the end of March. The game’s weekly revenue showed steady growth, peaking at $51 in early February, while weekly active users increased from 424K at the start of the quarter to a high of 880K by the end of January, then saw a decline to around 581K by the end of March.
Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES demonstrated a notable rise in weekly revenue, reaching $177 by late March. Weekly downloads peaked at 94K in late January, followed by a gradual decrease to 59K by the end of the quarter. Active users fluctuated, starting at 535K and peaking at 605K in late February before settling at around 509K by the end of March.
Snake Battle: Worm Snake Game from Rejoy Studio experienced consistent growth in weekly downloads, peaking at approximately 79K in late March. The game’s weekly revenue saw minor fluctuations, with a peak of $32 in mid-March. Active users increased steadily from 70K at the beginning of the quarter to nearly 196K by the end of March.
slither.io by Lowtech Studios showed a consistent download rate, peaking at 89K in late January before declining to 34K by the end of March. Weekly revenue remained relatively stable, with minor fluctuations around $7. Active users increased from 295K at the start of the quarter to 445K by the end of January, before declining to around 271K by the end of March.
Snake Arena: Snake Game 3D, another title from CASUAL AZUR GAMES, saw a peak in weekly downloads at 41K in late January, with numbers dropping to 28K by the end of March. Weekly revenue remained relatively low, peaking at $16 in late January. Active users increased from 38K at the start of the quarter to 78K by late January, then fluctuated, ending the quarter at around 56K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.